The Dot
Game-play Programming | Stealth Systems | Lighting & Vision Mechanics
Start Date: 2024
End Date: Completed (Playable Prototype)
The Dot is a top-down 2D survival horror prototype set in an Arctic research lab, where a janitor must escape after a shape-shifting monster is accidentally unleashed. Built over one week, this project focused heavily on a dynamic lighting system, stealth mechanics, and atmospheric tension — though many areas remained rough or unfinished due to time constraints and shifting team dynamics.


Core Systems & Architecture
Developed a 2D light cone cast system that limits player vision to a realistic cone, controlling what they can see
(bodies, items, interactables) — the project’s standout feature
Implemented stealth game-play with line-of-sight guard AI, basic hiding mechanics
(behind objects, inside lockers), and interactive objects
Created an early prototype of environmental puzzles and escape challenges,
though many mechanics required further development and polish

Development Story
Started as a two-person project; completed solo after the teammate left midway through the jam
Focused efforts on building a robust, immersive lighting system to drive player tension and atmosphere
Delivered a playable prototype, despite known bugs, unfinished mechanics, and systems needing additional love


Reflection & Highlights
While The Dot had many rough edges, I’m especially proud of the lighting system, which successfully created a tense,
immersive experience at the heart of the stealth game-play. This project taught me the importance of scope, prioritization,
and rapid system building under tight time constraints — valuable lessons I’ve carried into later projects.
